git-subtree-dir: users/wpcarro git-subtree-mainline:464bbcb15cgit-subtree-split:24f5a642afChange-Id: I6105b3762b79126b3488359c95978cadb3efa789
		
			
				
	
	
		
			218 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
| {-# LANGUAGE DeriveGeneric #-}
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| --------------------------------------------------------------------------------
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| module Main where
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| --------------------------------------------------------------------------------
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| import Data.Hashable
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| import Data.Function ((&))
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| import GHC.Generics
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| import Text.ParserCombinators.ReadP
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| import Control.Applicative
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| 
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| import qualified Data.HashSet as HS
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| --------------------------------------------------------------------------------
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| 
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| data Direction
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|   = DirLeft
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|   | DirRight
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|   | DirUp
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|   | DirDown
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|   deriving (Eq, Show)
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| 
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| data Point = Point Int Int
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|   deriving (Eq, Show, Ord, Generic)
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| instance Hashable Point
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| 
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| data Orientation
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|   = Horizontal
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|   | Vertical
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|   deriving (Eq, Show)
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| 
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| data Anchor
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|   = Beg
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|   | End
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|   deriving (Eq, Show)
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| 
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| data Rotation
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|   = CW
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|   | CCW
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|   deriving (Eq, Show)
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| 
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| data Line = Line Point Point
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|   deriving (Show, Generic)
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| instance Hashable Line
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| 
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| instance Eq Line where
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|   Line begA endA == Line begB endB =
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|     (begA == begB && endA == endB) ||
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|     (begA == endB && endA == begB)
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| 
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| data Game = Game (HS.HashSet Line) [Line]
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|   deriving (Eq, Show)
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| 
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| data Scoreboard = Scoreboard Int Int
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|   deriving (Eq)
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| 
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| instance Semigroup Scoreboard where
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|   (Scoreboard a b) <> (Scoreboard x y) =
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|     Scoreboard (a + x) (b + y)
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| 
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| instance Monoid Scoreboard where
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|   mempty = Scoreboard 0 0
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| 
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| data Turn
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|   = Player1
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|   | Player2
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|   deriving (Eq, Show)
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| 
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| next :: Turn -> Turn
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| next Player1 = Player2
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| next Player2 = Player1
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| 
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| instance Show Scoreboard where
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|   show (Scoreboard p1 p2) =
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|     "Player 1: " ++ show (p1) ++ " Player 2: " ++ show (p2)
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| 
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| digit :: ReadP Char
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| digit = satisfy (\c -> c >= '0' && c <= '9')
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| 
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| int :: ReadP Int
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| int = read <$> many1 digit
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| 
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| inputLine :: ReadP String
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| inputLine = manyTill get (char '\n')
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| 
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| direction :: ReadP Direction
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| direction = do
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|   c <- char 'L' <|> char 'R' <|> char 'U' <|> char 'D'
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|   case c of
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|     'L' -> pure DirLeft
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|     'R' -> pure DirRight
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|     'U' -> pure DirUp
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|     'D' -> pure DirDown
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|     _   -> fail $ "Unexpected direction: " ++ show c
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| 
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| validMove :: Int -> Int -> ReadP Line
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| validMove w h = do
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|   x <- int
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|   skipSpaces
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|   y <- int
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|   skipSpaces
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|   dir <- direction
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|   _ <- char '\n'
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|   if x >= 0 && x <= w &&  y >= 0 && y <= h then do
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|     let beg = Point x y
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|     pure $ mkLine beg (shiftPoint dir beg)
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|   else
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|     fail "Expected a move on the game board"
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| 
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| game :: ReadP Game
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| game = do
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|   w <- read <$> inputLine
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|   h <- read <$> inputLine
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|   locs <- read <$> inputLine
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|   moves <- count locs (validMove w h)
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|   eof
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|   pure $ Game mempty moves
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| 
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| parseInput :: String -> Maybe Game
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| parseInput x = do
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|   case readP_to_S game x of
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|     [(res, "")] -> Just res
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|     _ -> Nothing
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| 
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| -- | Smart constructor to ensure that beg is always < end.
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| mkLine :: Point -> Point -> Line
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| mkLine beg end =
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|   if beg < end then Line beg end else Line end beg
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| 
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| mkLineDir :: Int -> Int -> Direction -> Line
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| mkLineDir x y dir =
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|   let beg = Point x y
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|   in mkLine beg (shiftPoint dir beg)
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| 
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| mkLineDir' :: Point -> Direction -> Line
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| mkLineDir' (Point x y) dir = mkLineDir x y dir
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| 
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| shiftPoint :: Direction -> Point -> Point
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| shiftPoint DirLeft  (Point x y) = Point (x - 1) y
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| shiftPoint DirRight (Point x y) = Point (x + 1) y
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| shiftPoint DirUp    (Point x y) = Point x (y + 1)
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| shiftPoint DirDown  (Point x y) = Point x (y - 1)
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| 
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| shiftLine :: Direction -> Line -> Line
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| shiftLine dir (Line beg end) =
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|   mkLine (shiftPoint dir beg) (shiftPoint dir end)
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| 
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| rotateLine :: Anchor -> Rotation -> Line -> Line
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| rotateLine anchor rotation line =
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|   doRotateLine (classifyOrientation line) anchor rotation line
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| 
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| doRotateLine :: Orientation -> Anchor -> Rotation -> Line -> Line
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| doRotateLine Horizontal Beg CW  (Line beg _) = mkLineDir' beg DirDown
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| doRotateLine Horizontal Beg CCW (Line beg _) = mkLineDir' beg DirUp
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| doRotateLine Horizontal End CW  (Line _ end) = mkLineDir' end DirUp
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| doRotateLine Horizontal End CCW (Line _ end) = mkLineDir' end DirDown
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| doRotateLine Vertical   Beg CW  (Line beg _) = mkLineDir' beg DirRight
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| doRotateLine Vertical   Beg CCW (Line beg _) = mkLineDir' beg DirLeft
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| doRotateLine Vertical   End CW  (Line _ end) = mkLineDir' end DirLeft
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| doRotateLine Vertical   End CCW (Line _ end) = mkLineDir' end DirRight
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| 
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| classifyOrientation :: Line -> Orientation
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| classifyOrientation (Line (Point _ y1) (Point _ y2)) =
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|   if y1 == y2 then Horizontal else Vertical
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| 
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| closesAnySquare :: HS.HashSet Line -> Line -> Bool
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| closesAnySquare allMoves line = do
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|   let alreadyDrawn x = HS.member x allMoves
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|   case classifyOrientation line of
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|     Horizontal ->
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|       all alreadyDrawn
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|         [ shiftLine DirUp line
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|         , rotateLine Beg CCW line
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|         , rotateLine End CW line
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|         ] ||
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|       all alreadyDrawn
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|         [ shiftLine DirDown line
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|         , rotateLine Beg CW line
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|         , rotateLine End CCW line
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|         ]
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|     Vertical ->
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|       all alreadyDrawn
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|         [ shiftLine DirLeft line
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|         , rotateLine Beg CCW line
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|         , rotateLine End CW line
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|         ] ||
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|       all alreadyDrawn
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|         [ shiftLine DirRight line
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|         , rotateLine Beg CW line
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|         , rotateLine End CCW line
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|         ]
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| 
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| incScoreboard :: Turn -> Scoreboard -> Scoreboard
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| incScoreboard Player1 score = score <> Scoreboard 1 0
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| incScoreboard Player2 score = score <> Scoreboard 0 1
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| 
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| scoreGame :: Turn -> Game -> Scoreboard -> Maybe Scoreboard
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| scoreGame _ (Game _ []) score = Just $ score
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| scoreGame player (Game allMoves (line:rest)) score =
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|   if HS.member line allMoves then
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|     Nothing
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|   else do
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|     let allMoves' = HS.insert line allMoves
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|         score' = if closesAnySquare allMoves line then
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|                    incScoreboard player score
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|                  else score
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|     scoreGame (next player) (Game allMoves' rest) score'
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| 
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| (|>) :: a -> (a -> b) -> b
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| (|>) = (&)
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| 
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| main :: IO ()
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| main = do
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|   input <- readFile "game.txt"
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|   case parseInput input of
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|     Nothing -> putStrLn "invalid"
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|     Just parsedGame ->
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|       case scoreGame Player1 parsedGame mempty of
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|         Nothing -> putStrLn "invalid"
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|         Just score -> print score
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