snix/users/aspen/xanthous/src/Xanthous/App/Time.hs
Aspen Smith 82ecd61f5c chore(users): grfn -> aspen
Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809
Autosubmit: aspen <root@gws.fyi>
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
2024-02-14 19:37:41 +00:00

42 lines
1.4 KiB
Haskell

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module Xanthous.App.Time
( stepGame
, stepGameBy
) where
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import Xanthous.Prelude
--------------------------------------------------------------------------------
import System.Exit
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import Xanthous.Data (Ticks)
import Xanthous.App.Prompt
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Character (isDead)
import Xanthous.Game.State
import Xanthous.Game.Prompt
import Xanthous.Game.Lenses
import Control.Monad.State (modify)
import qualified Xanthous.Game.Memo as Memo
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stepGameBy :: Ticks -> AppM ()
stepGameBy ticks = do
ents <- uses entities EntityMap.toEIDsAndPositioned
for_ ents $ \(eid, pEntity) -> do
pEntity' <- step ticks pEntity
entities . ix eid .= pEntity'
clearMemo Memo.characterVisiblePositions
modify updateCharacterVision
whenM (uses character isDead)
. prompt_ @'Continue ["dead"] Uncancellable
. const . lift . liftIO
$ exitSuccess
ticksPerTurn :: Ticks
ticksPerTurn = 100
stepGame :: AppM ()
stepGame = stepGameBy ticksPerTurn