snix/src/Xanthous/Game/Arbitrary.hs
Griffin Smith abea2dcfac Add debug command to reveal the game
Add a (debug) command to reveal all tiles on the game regardless of the
character's vision, which'll make it easier to debug creature's behavior
while they're not visible.
2019-09-28 15:03:36 -04:00

28 lines
1.2 KiB
Haskell

{-# OPTIONS_GHC -fno-warn-orphans #-}
{-# LANGUAGE RecordWildCards #-}
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module Xanthous.Game.Arbitrary where
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import Xanthous.Prelude
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import Test.QuickCheck
import System.Random
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import Xanthous.Game.State
import Xanthous.Entities.Arbitrary ()
import Xanthous.Entities.Character
import qualified Xanthous.Data.EntityMap as EntityMap
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instance Arbitrary GameState where
arbitrary = do
char <- arbitrary @Character
charPos <- arbitrary
_messageHistory <- arbitrary
(_characterEntityID, _entities) <- arbitrary <&>
EntityMap.insertAtReturningID charPos (SomeEntity char)
_revealedPositions <- fmap setFromList . sublistOf $ EntityMap.positions _entities
_randomGen <- mkStdGen <$> arbitrary
let _promptState = NoPrompt -- TODO
_debugState <- arbitrary
pure $ GameState {..}