numAliveNeighbors was doing bounds checks too aggressively, resulting in always returning 8 for points on the edge, meaning walls weren't getting properly created for those points, making edges of the map open to walk through. Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |
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| achilles | ||
| emacs.d | ||
| gws.fyi | ||
| keyboard | ||
| org-clubhouse | ||
| resume | ||
| system | ||
| wigglydonke.rs | ||
| xanthous | ||
| keys.nix | ||
| OWNERS | ||