-- c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>: Remove a floating point division by zero test. This isn't testing behavior related to the library, and MSVC warns about it in opt mode. PiperOrigin-RevId: 285220804 -- 68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>: This CL introduces following changes to the class FlagImpl: * We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately. * CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now. * Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call. * We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced. PiperOrigin-RevId: 285132636 -- ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>: Change null-term* (and nul-term*) to NUL-term* in comments PiperOrigin-RevId: 285036610 -- 729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>: Use the Posix implementation of thread identity on MinGW. Some versions of MinGW suffer from thread_local bugs. PiperOrigin-RevId: 285022920 -- 39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>: Implementation detail change. Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil. PiperOrigin-RevId: 285012012 GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
		
			
				
	
	
		
			85 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 The Abseil Authors.
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //      https://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| //
 | |
| // Produces a stack trace for Windows.  Normally, one could use
 | |
| // stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that
 | |
| // should work for binaries compiled using MSVC in "debug" mode.
 | |
| // However, in "release" mode, Windows uses frame-pointer
 | |
| // optimization, which makes getting a stack trace very difficult.
 | |
| //
 | |
| // There are several approaches one can take.  One is to use Windows
 | |
| // intrinsics like StackWalk64.  These can work, but have restrictions
 | |
| // on how successful they can be.  Another attempt is to write a
 | |
| // version of stacktrace_x86-inl.h that has heuristic support for
 | |
| // dealing with FPO, similar to what WinDbg does (see
 | |
| // http://www.nynaeve.net/?p=97).  There are (non-working) examples of
 | |
| // these approaches, complete with TODOs, in stacktrace_win32-inl.h#1
 | |
| //
 | |
| // The solution we've ended up doing is to call the undocumented
 | |
| // windows function RtlCaptureStackBackTrace, which probably doesn't
 | |
| // work with FPO but at least is fast, and doesn't require a symbol
 | |
| // server.
 | |
| //
 | |
| // This code is inspired by a patch from David Vitek:
 | |
| //   https://code.google.com/p/google-perftools/issues/detail?id=83
 | |
| 
 | |
| #ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
 | |
| #define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
 | |
| 
 | |
| #include <windows.h>    // for GetProcAddress and GetModuleHandle
 | |
| #include <cassert>
 | |
| 
 | |
| typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(
 | |
|     IN ULONG frames_to_skip,
 | |
|     IN ULONG frames_to_capture,
 | |
|     OUT PVOID *backtrace,
 | |
|     OUT PULONG backtrace_hash);
 | |
| 
 | |
| // Load the function we need at static init time, where we don't have
 | |
| // to worry about someone else holding the loader's lock.
 | |
| static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =
 | |
|    (RtlCaptureStackBackTrace_Function*)
 | |
|    GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace");
 | |
| 
 | |
| template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>
 | |
| static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,
 | |
|                       const void*, int* min_dropped_frames) {
 | |
|   int n = 0;
 | |
|   if (!RtlCaptureStackBackTrace_fn) {
 | |
|     // can't find a stacktrace with no function to call
 | |
|   } else {
 | |
|     n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0);
 | |
|   }
 | |
|   if (IS_STACK_FRAMES) {
 | |
|     // No implementation for finding out the stack frame sizes yet.
 | |
|     memset(sizes, 0, sizeof(*sizes) * n);
 | |
|   }
 | |
|   if (min_dropped_frames != nullptr) {
 | |
|     // Not implemented.
 | |
|     *min_dropped_frames = 0;
 | |
|   }
 | |
|   return n;
 | |
| }
 | |
| 
 | |
| namespace absl {
 | |
| ABSL_NAMESPACE_BEGIN
 | |
| namespace debugging_internal {
 | |
| bool StackTraceWorksForTest() {
 | |
|   return false;
 | |
| }
 | |
| }  // namespace debugging_internal
 | |
| ABSL_NAMESPACE_END
 | |
| }  // namespace absl
 | |
| 
 | |
| #endif  // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
 |