GHC 8.8 is better at detecting unused imports, it seems - all of these are new warnings that fail under -Werror Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/889 Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI Tested-by: BuildkiteCI
158 lines
5.7 KiB
Haskell
158 lines
5.7 KiB
Haskell
--------------------------------------------------------------------------------
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module Xanthous.Game.Draw
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( drawGame
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) where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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import Brick hiding (loc, on)
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import Brick.Widgets.Border
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import Brick.Widgets.Border.Style
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import Brick.Widgets.Edit
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--------------------------------------------------------------------------------
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import Xanthous.Data
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import Xanthous.Data.App (ResourceName, Panel(..))
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import qualified Xanthous.Data.App as Resource
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import Xanthous.Data.EntityMap (EntityMap, atPosition)
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Game.State
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import Xanthous.Entities.Character
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import Xanthous.Entities.Item (Item)
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import Xanthous.Game
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( characterPosition
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, characterVisiblePositions
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, character
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)
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import Xanthous.Game.Prompt
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import Xanthous.Orphans ()
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--------------------------------------------------------------------------------
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cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName
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cursorPosition game
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| WaitingPrompt _ (Prompt _ SPointOnMap (PointOnMapPromptState pos) _ _)
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<- game ^. promptState
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= showCursor Resource.Prompt (pos ^. loc)
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| otherwise
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= showCursor Resource.Character (game ^. characterPosition . loc)
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drawMessages :: MessageHistory -> Widget ResourceName
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drawMessages = txtWrap . (<> " ") . unwords . reverse . oextract
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drawPromptState :: GamePromptState m -> Widget ResourceName
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drawPromptState NoPrompt = emptyWidget
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drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) =
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case (pt, ps, pri) of
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(SStringPrompt, StringPromptState edit, _) ->
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txtWrap msg <+> txt " " <+> renderEditor (txt . fold) True edit
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(SDirectionPrompt, DirectionPromptState, _) -> txtWrap msg
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(SContinue, _, _) -> txtWrap msg
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(SMenu, _, menuItems) ->
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txtWrap msg
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<=> foldl' (<=>) emptyWidget (map drawMenuItem $ itoList menuItems)
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_ -> txtWrap msg
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where
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drawMenuItem (chr, MenuOption m _) =
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str ("[" <> pure chr <> "] ") <+> txtWrap m
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drawEntities
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:: (Position -> Bool)
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-- ^ Is a given position directly visible to the character?
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-> (Position -> Bool)
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-- ^ Has a given position *ever* been seen by the character?
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-> EntityMap SomeEntity -- ^ all entities
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-> Widget ResourceName
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drawEntities isVisible isRevealed allEnts
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= vBox rows
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where
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entityPositions = EntityMap.positions allEnts
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maxY = fromMaybe 0 $ maximumOf (folded . y) entityPositions
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maxX = fromMaybe 0 $ maximumOf (folded . x) entityPositions
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rows = mkRow <$> [0..maxY]
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mkRow rowY = hBox $ renderEntityAt . flip Position rowY <$> [0..maxX]
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renderEntityAt pos
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= let entitiesAtPosition = allEnts ^. atPosition pos
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immobileEntitiesAtPosition =
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filter (not . entityCanMove) entitiesAtPosition
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in renderTopEntity pos
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$ if | isVisible pos -> entitiesAtPosition
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| isRevealed pos -> immobileEntitiesAtPosition
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| otherwise -> mempty
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renderTopEntity pos ents
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= let neighbors = EntityMap.neighbors pos allEnts
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in maybe (str " ") (drawWithNeighbors neighbors)
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$ maximumBy (compare `on` drawPriority)
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<$> fromNullable ents
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drawMap :: GameState -> Widget ResourceName
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drawMap game
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= viewport Resource.MapViewport Both
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. cursorPosition game
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$ drawEntities
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(`member` characterVisiblePositions game)
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(\pos -> (game ^. debugState . allRevealed)
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|| (pos `member` (game ^. revealedPositions)))
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(game ^. entities)
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bullet :: Char
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bullet = '•'
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drawInventoryPanel :: GameState -> Widget ResourceName
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drawInventoryPanel game
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= drawWielded (game ^. character . inventory . wielded)
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<=> drawBackpack (game ^. character . inventory . backpack)
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where
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drawWielded (Hands Nothing Nothing) = emptyWidget
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drawWielded (DoubleHanded i) =
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txtWrap $ "You are holding " <> description i <> " in both hands"
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drawWielded (Hands l r) = drawHand "left" l <=> drawHand "right" r
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drawHand side = maybe emptyWidget $ \i ->
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txtWrap ( "You are holding "
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<> description i
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<> " in your " <> side <> " hand"
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)
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<=> txt " "
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drawBackpack :: Vector Item -> Widget ResourceName
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drawBackpack Empty = txtWrap "Your backpack is empty right now."
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drawBackpack backpackItems
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= txtWrap ( "You are currently carrying the following items in your "
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<> "backpack:")
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<=> txt " "
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<=> foldl' (<=>) emptyWidget
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(map
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(txtWrap . ((bullet <| " ") <>) . description)
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backpackItems)
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drawPanel :: GameState -> Panel -> Widget ResourceName
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drawPanel game panel
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= border
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. hLimit 35
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. viewport (Resource.Panel panel) Vertical
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. case panel of
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InventoryPanel -> drawInventoryPanel
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$ game
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drawCharacterInfo :: Character -> Widget ResourceName
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drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints
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where
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charName | Just n <- ch ^. characterName
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= txt $ n <> " "
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| otherwise
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= emptyWidget
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charHitpoints
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= txt "Hitpoints: "
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<+> txt (tshow $ let Hitpoints hp = characterHitpoints ch in hp)
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drawGame :: GameState -> [Widget ResourceName]
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drawGame game
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= pure
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. withBorderStyle unicode
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$ case game ^. promptState of
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NoPrompt -> drawMessages (game ^. messageHistory)
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_ -> emptyWidget
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<=> drawPromptState (game ^. promptState)
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<=>
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(maybe emptyWidget (drawPanel game) (game ^. activePanel)
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<+> border (drawMap game)
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)
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<=> drawCharacterInfo (game ^. character)
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