snix/src
Griffin Smith d62aba218d Switch to DelaunayTriangulation.Naive
Per https://github.com/noinia/hgeometry/issues/28, occasionally
DelaunayTriangulation.DivideAndConquer loops infinitely - in this case,
I was able to consistently use the seed 127624940715530481, to generate
a dungeon which had the following room centroids:

    [ Point2 [38.5,3.5] :+ 0
    , Point2 [67.0,33.0] :+ 1
    , Point2 [46.0,45.5] :+ 2
    , Point2 [55.5,42.0] :+ 3
    , Point2 [36.0,25.0] :+ 4
    , Point2 [76.5,12.0] :+ 5
    , Point2 [29.0,26.5] :+ 6
    , Point2 [55.0,10.5] :+ 7
    ]

and cause delaunay triangulation to loop indefinitely (or at least
longer than I cared to wait for). Given the size of our graphs switching
to naive generation should be fine performance-wise, and avoids the
infinite loop.
2020-01-19 13:19:00 -05:00
..
Data/Aeson/Generic Add messages on the ground 2019-11-30 19:55:43 -05:00
Xanthous Switch to DelaunayTriangulation.Naive 2020-01-19 13:19:00 -05:00
Main.hs Add dungeon level generation 2019-12-30 11:31:56 -05:00