-- c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>: Remove a floating point division by zero test. This isn't testing behavior related to the library, and MSVC warns about it in opt mode. PiperOrigin-RevId: 285220804 -- 68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>: This CL introduces following changes to the class FlagImpl: * We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately. * CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now. * Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call. * We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced. PiperOrigin-RevId: 285132636 -- ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>: Change null-term* (and nul-term*) to NUL-term* in comments PiperOrigin-RevId: 285036610 -- 729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>: Use the Posix implementation of thread identity on MinGW. Some versions of MinGW suffer from thread_local bugs. PiperOrigin-RevId: 285022920 -- 39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>: Implementation detail change. Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil. PiperOrigin-RevId: 285012012 GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
		
			
				
	
	
		
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			4.1 KiB
		
	
	
	
		
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			110 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 The Abseil Authors.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //      https://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // -----------------------------------------------------------------------------
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| // File: seed_sequences.h
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| // -----------------------------------------------------------------------------
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| //
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| // This header contains utilities for creating and working with seed sequences
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| // conforming to [rand.req.seedseq]. In general, direct construction of seed
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| // sequences is discouraged, but use-cases for construction of identical bit
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| // generators (using the same seed sequence) may be helpful (e.g. replaying a
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| // simulation whose state is derived from variates of a bit generator).
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| 
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| #ifndef ABSL_RANDOM_SEED_SEQUENCES_H_
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| #define ABSL_RANDOM_SEED_SEQUENCES_H_
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| 
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| #include <iterator>
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| #include <random>
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| 
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| #include "absl/random/internal/salted_seed_seq.h"
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| #include "absl/random/internal/seed_material.h"
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| #include "absl/random/seed_gen_exception.h"
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| #include "absl/types/span.h"
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| 
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| namespace absl {
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| ABSL_NAMESPACE_BEGIN
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| 
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| // -----------------------------------------------------------------------------
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| // absl::SeedSeq
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| // -----------------------------------------------------------------------------
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| //
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| // `absl::SeedSeq` constructs a seed sequence according to [rand.req.seedseq]
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| // for use within bit generators. `absl::SeedSeq`, unlike `std::seed_seq`
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| // additionally salts the generated seeds with extra implementation-defined
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| // entropy. For that reason, you can use `absl::SeedSeq` in combination with
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| // standard library bit generators (e.g. `std::mt19937`) to introduce
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| // non-determinism in your seeds.
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| //
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| // Example:
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| //
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| //   absl::SeedSeq my_seed_seq({a, b, c});
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| //   std::mt19937 my_bitgen(my_seed_seq);
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| //
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| using SeedSeq = random_internal::SaltedSeedSeq<std::seed_seq>;
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| 
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| // -----------------------------------------------------------------------------
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| // absl::CreateSeedSeqFrom(bitgen*)
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| // -----------------------------------------------------------------------------
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| //
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| // Constructs a seed sequence conforming to [rand.req.seedseq] using variates
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| // produced by a provided bit generator.
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| //
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| // You should generally avoid direct construction of seed sequences, but
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| // use-cases for reuse of a seed sequence to construct identical bit generators
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| // may be helpful (eg. replaying a simulation whose state is derived from bit
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| // generator values).
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| //
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| // If bitgen == nullptr, then behavior is undefined.
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| //
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| // Example:
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| //
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| //   absl::BitGen my_bitgen;
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| //   auto seed_seq = absl::CreateSeedSeqFrom(&my_bitgen);
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| //   absl::BitGen new_engine(seed_seq); // derived from my_bitgen, but not
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| //                                      // correlated.
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| //
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| template <typename URBG>
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| SeedSeq CreateSeedSeqFrom(URBG* urbg) {
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|   SeedSeq::result_type
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|       seed_material[random_internal::kEntropyBlocksNeeded];
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| 
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|   if (!random_internal::ReadSeedMaterialFromURBG(
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|           urbg, absl::MakeSpan(seed_material))) {
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|     random_internal::ThrowSeedGenException();
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|   }
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|   return SeedSeq(std::begin(seed_material), std::end(seed_material));
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| }
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| 
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| // -----------------------------------------------------------------------------
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| // absl::MakeSeedSeq()
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| // -----------------------------------------------------------------------------
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| //
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| // Constructs an `absl::SeedSeq` salting the generated values using
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| // implementation-defined entropy. The returned sequence can be used to create
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| // equivalent bit generators correlated using this sequence.
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| //
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| // Example:
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| //
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| //   auto my_seed_seq = absl::MakeSeedSeq();
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| //   std::mt19937 rng1(my_seed_seq);
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| //   std::mt19937 rng2(my_seed_seq);
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| //   EXPECT_EQ(rng1(), rng2());
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| //
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| SeedSeq MakeSeedSeq();
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| 
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| ABSL_NAMESPACE_END
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| }  // namespace absl
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| 
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| #endif  // ABSL_RANDOM_SEED_SEQUENCES_H_
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