... notably, this includes Abseil's own StatusOr type, which conflicted with our implementation (that was taken from TensorFlow). Change-Id: Ie7d6764b64055caaeb8dc7b6b9d066291e6b538f
		
			
				
	
	
		
			698 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			698 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//      https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// GraphCycles provides incremental cycle detection on a dynamic
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// graph using the following algorithm:
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//
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// A dynamic topological sort algorithm for directed acyclic graphs
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// David J. Pearce, Paul H. J. Kelly
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// Journal of Experimental Algorithmics (JEA) JEA Homepage archive
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// Volume 11, 2006, Article No. 1.7
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//
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// Brief summary of the algorithm:
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//
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// (1) Maintain a rank for each node that is consistent
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//     with the topological sort of the graph. I.e., path from x to y
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//     implies rank[x] < rank[y].
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// (2) When a new edge (x->y) is inserted, do nothing if rank[x] < rank[y].
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// (3) Otherwise: adjust ranks in the neighborhood of x and y.
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#include "absl/base/attributes.h"
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// This file is a no-op if the required LowLevelAlloc support is missing.
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#include "absl/base/internal/low_level_alloc.h"
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#ifndef ABSL_LOW_LEVEL_ALLOC_MISSING
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#include "absl/synchronization/internal/graphcycles.h"
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#include <algorithm>
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#include <array>
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#include <limits>
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#include "absl/base/internal/hide_ptr.h"
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#include "absl/base/internal/raw_logging.h"
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#include "absl/base/internal/spinlock.h"
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// Do not use STL.   This module does not use standard memory allocation.
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace synchronization_internal {
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namespace {
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// Avoid LowLevelAlloc's default arena since it calls malloc hooks in
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// which people are doing things like acquiring Mutexes.
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ABSL_CONST_INIT static absl::base_internal::SpinLock arena_mu(
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    absl::kConstInit, base_internal::SCHEDULE_KERNEL_ONLY);
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ABSL_CONST_INIT static base_internal::LowLevelAlloc::Arena* arena;
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static void InitArenaIfNecessary() {
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  arena_mu.Lock();
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  if (arena == nullptr) {
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    arena = base_internal::LowLevelAlloc::NewArena(0);
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  }
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  arena_mu.Unlock();
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}
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// Number of inlined elements in Vec.  Hash table implementation
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// relies on this being a power of two.
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static const uint32_t kInline = 8;
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// A simple LowLevelAlloc based resizable vector with inlined storage
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// for a few elements.  T must be a plain type since constructor
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// and destructor are not run on elements of type T managed by Vec.
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template <typename T>
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class Vec {
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 public:
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  Vec() { Init(); }
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  ~Vec() { Discard(); }
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  void clear() {
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    Discard();
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    Init();
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  }
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  bool empty() const { return size_ == 0; }
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  uint32_t size() const { return size_; }
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  T* begin() { return ptr_; }
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  T* end() { return ptr_ + size_; }
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  const T& operator[](uint32_t i) const { return ptr_[i]; }
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  T& operator[](uint32_t i) { return ptr_[i]; }
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  const T& back() const { return ptr_[size_-1]; }
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  void pop_back() { size_--; }
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  void push_back(const T& v) {
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    if (size_ == capacity_) Grow(size_ + 1);
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    ptr_[size_] = v;
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    size_++;
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  }
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  void resize(uint32_t n) {
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    if (n > capacity_) Grow(n);
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    size_ = n;
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  }
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  void fill(const T& val) {
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    for (uint32_t i = 0; i < size(); i++) {
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      ptr_[i] = val;
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    }
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  }
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  // Guarantees src is empty at end.
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  // Provided for the hash table resizing code below.
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  void MoveFrom(Vec<T>* src) {
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    if (src->ptr_ == src->space_) {
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      // Need to actually copy
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      resize(src->size_);
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      std::copy(src->ptr_, src->ptr_ + src->size_, ptr_);
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      src->size_ = 0;
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    } else {
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      Discard();
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      ptr_ = src->ptr_;
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      size_ = src->size_;
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      capacity_ = src->capacity_;
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      src->Init();
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    }
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  }
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 private:
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  T* ptr_;
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  T space_[kInline];
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  uint32_t size_;
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  uint32_t capacity_;
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  void Init() {
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    ptr_ = space_;
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    size_ = 0;
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    capacity_ = kInline;
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  }
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  void Discard() {
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    if (ptr_ != space_) base_internal::LowLevelAlloc::Free(ptr_);
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  }
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  void Grow(uint32_t n) {
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    while (capacity_ < n) {
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      capacity_ *= 2;
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    }
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    size_t request = static_cast<size_t>(capacity_) * sizeof(T);
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    T* copy = static_cast<T*>(
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        base_internal::LowLevelAlloc::AllocWithArena(request, arena));
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    std::copy(ptr_, ptr_ + size_, copy);
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    Discard();
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    ptr_ = copy;
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  }
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  Vec(const Vec&) = delete;
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  Vec& operator=(const Vec&) = delete;
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};
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// A hash set of non-negative int32_t that uses Vec for its underlying storage.
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class NodeSet {
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 public:
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  NodeSet() { Init(); }
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  void clear() { Init(); }
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  bool contains(int32_t v) const { return table_[FindIndex(v)] == v; }
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  bool insert(int32_t v) {
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    uint32_t i = FindIndex(v);
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    if (table_[i] == v) {
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      return false;
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    }
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    if (table_[i] == kEmpty) {
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      // Only inserting over an empty cell increases the number of occupied
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      // slots.
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      occupied_++;
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    }
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    table_[i] = v;
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    // Double when 75% full.
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    if (occupied_ >= table_.size() - table_.size()/4) Grow();
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    return true;
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  }
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  void erase(uint32_t v) {
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    uint32_t i = FindIndex(v);
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    if (static_cast<uint32_t>(table_[i]) == v) {
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      table_[i] = kDel;
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    }
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  }
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  // Iteration: is done via HASH_FOR_EACH
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  // Example:
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  //    HASH_FOR_EACH(elem, node->out) { ... }
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#define HASH_FOR_EACH(elem, eset) \
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  for (int32_t elem, _cursor = 0; (eset).Next(&_cursor, &elem); )
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  bool Next(int32_t* cursor, int32_t* elem) {
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    while (static_cast<uint32_t>(*cursor) < table_.size()) {
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      int32_t v = table_[*cursor];
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      (*cursor)++;
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      if (v >= 0) {
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        *elem = v;
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        return true;
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      }
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    }
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    return false;
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  }
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 private:
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  enum : int32_t { kEmpty = -1, kDel = -2 };
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  Vec<int32_t> table_;
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  uint32_t occupied_;     // Count of non-empty slots (includes deleted slots)
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  static uint32_t Hash(uint32_t a) { return a * 41; }
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  // Return index for storing v.  May return an empty index or deleted index
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  int FindIndex(int32_t v) const {
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    // Search starting at hash index.
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    const uint32_t mask = table_.size() - 1;
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    uint32_t i = Hash(v) & mask;
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    int deleted_index = -1;  // If >= 0, index of first deleted element we see
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    while (true) {
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      int32_t e = table_[i];
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      if (v == e) {
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        return i;
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      } else if (e == kEmpty) {
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        // Return any previously encountered deleted slot.
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        return (deleted_index >= 0) ? deleted_index : i;
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      } else if (e == kDel && deleted_index < 0) {
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        // Keep searching since v might be present later.
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        deleted_index = i;
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      }
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      i = (i + 1) & mask;  // Linear probing; quadratic is slightly slower.
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    }
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  }
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  void Init() {
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    table_.clear();
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    table_.resize(kInline);
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    table_.fill(kEmpty);
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    occupied_ = 0;
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  }
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  void Grow() {
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    Vec<int32_t> copy;
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    copy.MoveFrom(&table_);
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    occupied_ = 0;
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    table_.resize(copy.size() * 2);
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    table_.fill(kEmpty);
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    for (const auto& e : copy) {
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      if (e >= 0) insert(e);
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    }
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  }
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  NodeSet(const NodeSet&) = delete;
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  NodeSet& operator=(const NodeSet&) = delete;
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};
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// We encode a node index and a node version in GraphId.  The version
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// number is incremented when the GraphId is freed which automatically
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// invalidates all copies of the GraphId.
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inline GraphId MakeId(int32_t index, uint32_t version) {
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  GraphId g;
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  g.handle =
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      (static_cast<uint64_t>(version) << 32) | static_cast<uint32_t>(index);
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  return g;
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}
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inline int32_t NodeIndex(GraphId id) {
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  return static_cast<uint32_t>(id.handle & 0xfffffffful);
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}
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inline uint32_t NodeVersion(GraphId id) {
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  return static_cast<uint32_t>(id.handle >> 32);
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}
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struct Node {
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  int32_t rank;               // rank number assigned by Pearce-Kelly algorithm
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  uint32_t version;           // Current version number
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  int32_t next_hash;          // Next entry in hash table
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  bool visited;               // Temporary marker used by depth-first-search
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  uintptr_t masked_ptr;       // User-supplied pointer
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  NodeSet in;                 // List of immediate predecessor nodes in graph
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  NodeSet out;                // List of immediate successor nodes in graph
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  int priority;               // Priority of recorded stack trace.
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  int nstack;                 // Depth of recorded stack trace.
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  void* stack[40];            // stack[0,nstack-1] holds stack trace for node.
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};
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// Hash table for pointer to node index lookups.
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class PointerMap {
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 public:
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  explicit PointerMap(const Vec<Node*>* nodes) : nodes_(nodes) {
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    table_.fill(-1);
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  }
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  int32_t Find(void* ptr) {
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    auto masked = base_internal::HidePtr(ptr);
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    for (int32_t i = table_[Hash(ptr)]; i != -1;) {
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      Node* n = (*nodes_)[i];
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      if (n->masked_ptr == masked) return i;
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      i = n->next_hash;
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    }
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    return -1;
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  }
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  void Add(void* ptr, int32_t i) {
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    int32_t* head = &table_[Hash(ptr)];
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    (*nodes_)[i]->next_hash = *head;
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    *head = i;
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  }
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  int32_t Remove(void* ptr) {
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    // Advance through linked list while keeping track of the
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    // predecessor slot that points to the current entry.
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    auto masked = base_internal::HidePtr(ptr);
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    for (int32_t* slot = &table_[Hash(ptr)]; *slot != -1; ) {
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      int32_t index = *slot;
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      Node* n = (*nodes_)[index];
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      if (n->masked_ptr == masked) {
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        *slot = n->next_hash;  // Remove n from linked list
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        n->next_hash = -1;
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        return index;
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      }
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      slot = &n->next_hash;
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    }
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    return -1;
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  }
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 private:
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  // Number of buckets in hash table for pointer lookups.
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  static constexpr uint32_t kHashTableSize = 8171;  // should be prime
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  const Vec<Node*>* nodes_;
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  std::array<int32_t, kHashTableSize> table_;
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  static uint32_t Hash(void* ptr) {
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    return reinterpret_cast<uintptr_t>(ptr) % kHashTableSize;
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  }
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};
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}  // namespace
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struct GraphCycles::Rep {
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  Vec<Node*> nodes_;
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  Vec<int32_t> free_nodes_;  // Indices for unused entries in nodes_
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  PointerMap ptrmap_;
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  // Temporary state.
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  Vec<int32_t> deltaf_;  // Results of forward DFS
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  Vec<int32_t> deltab_;  // Results of backward DFS
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  Vec<int32_t> list_;    // All nodes to reprocess
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  Vec<int32_t> merged_;  // Rank values to assign to list_ entries
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  Vec<int32_t> stack_;   // Emulates recursion stack for depth-first searches
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  Rep() : ptrmap_(&nodes_) {}
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};
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static Node* FindNode(GraphCycles::Rep* rep, GraphId id) {
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  Node* n = rep->nodes_[NodeIndex(id)];
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  return (n->version == NodeVersion(id)) ? n : nullptr;
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}
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GraphCycles::GraphCycles() {
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  InitArenaIfNecessary();
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  rep_ = new (base_internal::LowLevelAlloc::AllocWithArena(sizeof(Rep), arena))
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      Rep;
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}
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GraphCycles::~GraphCycles() {
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  for (auto* node : rep_->nodes_) {
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    node->Node::~Node();
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    base_internal::LowLevelAlloc::Free(node);
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  }
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  rep_->Rep::~Rep();
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  base_internal::LowLevelAlloc::Free(rep_);
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}
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bool GraphCycles::CheckInvariants() const {
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  Rep* r = rep_;
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  NodeSet ranks;  // Set of ranks seen so far.
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  for (uint32_t x = 0; x < r->nodes_.size(); x++) {
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    Node* nx = r->nodes_[x];
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    void* ptr = base_internal::UnhidePtr<void>(nx->masked_ptr);
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    if (ptr != nullptr && static_cast<uint32_t>(r->ptrmap_.Find(ptr)) != x) {
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      ABSL_RAW_LOG(FATAL, "Did not find live node in hash table %u %p", x, ptr);
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    }
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    if (nx->visited) {
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      ABSL_RAW_LOG(FATAL, "Did not clear visited marker on node %u", x);
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    }
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    if (!ranks.insert(nx->rank)) {
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      ABSL_RAW_LOG(FATAL, "Duplicate occurrence of rank %d", nx->rank);
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    }
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    HASH_FOR_EACH(y, nx->out) {
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      Node* ny = r->nodes_[y];
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      if (nx->rank >= ny->rank) {
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        ABSL_RAW_LOG(FATAL, "Edge %u->%d has bad rank assignment %d->%d", x, y,
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                     nx->rank, ny->rank);
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      }
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    }
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  }
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  return true;
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}
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GraphId GraphCycles::GetId(void* ptr) {
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  int32_t i = rep_->ptrmap_.Find(ptr);
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  if (i != -1) {
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    return MakeId(i, rep_->nodes_[i]->version);
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  } else if (rep_->free_nodes_.empty()) {
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    Node* n =
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        new (base_internal::LowLevelAlloc::AllocWithArena(sizeof(Node), arena))
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            Node;
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    n->version = 1;  // Avoid 0 since it is used by InvalidGraphId()
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    n->visited = false;
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    n->rank = rep_->nodes_.size();
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    n->masked_ptr = base_internal::HidePtr(ptr);
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    n->nstack = 0;
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    n->priority = 0;
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    rep_->nodes_.push_back(n);
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    rep_->ptrmap_.Add(ptr, n->rank);
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    return MakeId(n->rank, n->version);
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  } else {
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    // Preserve preceding rank since the set of ranks in use must be
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    // a permutation of [0,rep_->nodes_.size()-1].
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    int32_t r = rep_->free_nodes_.back();
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    rep_->free_nodes_.pop_back();
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    Node* n = rep_->nodes_[r];
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    n->masked_ptr = base_internal::HidePtr(ptr);
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    n->nstack = 0;
 | 
						|
    n->priority = 0;
 | 
						|
    rep_->ptrmap_.Add(ptr, r);
 | 
						|
    return MakeId(r, n->version);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void GraphCycles::RemoveNode(void* ptr) {
 | 
						|
  int32_t i = rep_->ptrmap_.Remove(ptr);
 | 
						|
  if (i == -1) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  Node* x = rep_->nodes_[i];
 | 
						|
  HASH_FOR_EACH(y, x->out) {
 | 
						|
    rep_->nodes_[y]->in.erase(i);
 | 
						|
  }
 | 
						|
  HASH_FOR_EACH(y, x->in) {
 | 
						|
    rep_->nodes_[y]->out.erase(i);
 | 
						|
  }
 | 
						|
  x->in.clear();
 | 
						|
  x->out.clear();
 | 
						|
  x->masked_ptr = base_internal::HidePtr<void>(nullptr);
 | 
						|
  if (x->version == std::numeric_limits<uint32_t>::max()) {
 | 
						|
    // Cannot use x any more
 | 
						|
  } else {
 | 
						|
    x->version++;  // Invalidates all copies of node.
 | 
						|
    rep_->free_nodes_.push_back(i);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void* GraphCycles::Ptr(GraphId id) {
 | 
						|
  Node* n = FindNode(rep_, id);
 | 
						|
  return n == nullptr ? nullptr
 | 
						|
                      : base_internal::UnhidePtr<void>(n->masked_ptr);
 | 
						|
}
 | 
						|
 | 
						|
bool GraphCycles::HasNode(GraphId node) {
 | 
						|
  return FindNode(rep_, node) != nullptr;
 | 
						|
}
 | 
						|
 | 
						|
bool GraphCycles::HasEdge(GraphId x, GraphId y) const {
 | 
						|
  Node* xn = FindNode(rep_, x);
 | 
						|
  return xn && FindNode(rep_, y) && xn->out.contains(NodeIndex(y));
 | 
						|
}
 | 
						|
 | 
						|
void GraphCycles::RemoveEdge(GraphId x, GraphId y) {
 | 
						|
  Node* xn = FindNode(rep_, x);
 | 
						|
  Node* yn = FindNode(rep_, y);
 | 
						|
  if (xn && yn) {
 | 
						|
    xn->out.erase(NodeIndex(y));
 | 
						|
    yn->in.erase(NodeIndex(x));
 | 
						|
    // No need to update the rank assignment since a previous valid
 | 
						|
    // rank assignment remains valid after an edge deletion.
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static bool ForwardDFS(GraphCycles::Rep* r, int32_t n, int32_t upper_bound);
 | 
						|
static void BackwardDFS(GraphCycles::Rep* r, int32_t n, int32_t lower_bound);
 | 
						|
static void Reorder(GraphCycles::Rep* r);
 | 
						|
static void Sort(const Vec<Node*>&, Vec<int32_t>* delta);
 | 
						|
static void MoveToList(
 | 
						|
    GraphCycles::Rep* r, Vec<int32_t>* src, Vec<int32_t>* dst);
 | 
						|
 | 
						|
bool GraphCycles::InsertEdge(GraphId idx, GraphId idy) {
 | 
						|
  Rep* r = rep_;
 | 
						|
  const int32_t x = NodeIndex(idx);
 | 
						|
  const int32_t y = NodeIndex(idy);
 | 
						|
  Node* nx = FindNode(r, idx);
 | 
						|
  Node* ny = FindNode(r, idy);
 | 
						|
  if (nx == nullptr || ny == nullptr) return true;  // Expired ids
 | 
						|
 | 
						|
  if (nx == ny) return false;  // Self edge
 | 
						|
  if (!nx->out.insert(y)) {
 | 
						|
    // Edge already exists.
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  ny->in.insert(x);
 | 
						|
 | 
						|
  if (nx->rank <= ny->rank) {
 | 
						|
    // New edge is consistent with existing rank assignment.
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // Current rank assignments are incompatible with the new edge.  Recompute.
 | 
						|
  // We only need to consider nodes that fall in the range [ny->rank,nx->rank].
 | 
						|
  if (!ForwardDFS(r, y, nx->rank)) {
 | 
						|
    // Found a cycle.  Undo the insertion and tell caller.
 | 
						|
    nx->out.erase(y);
 | 
						|
    ny->in.erase(x);
 | 
						|
    // Since we do not call Reorder() on this path, clear any visited
 | 
						|
    // markers left by ForwardDFS.
 | 
						|
    for (const auto& d : r->deltaf_) {
 | 
						|
      r->nodes_[d]->visited = false;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
  BackwardDFS(r, x, ny->rank);
 | 
						|
  Reorder(r);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool ForwardDFS(GraphCycles::Rep* r, int32_t n, int32_t upper_bound) {
 | 
						|
  // Avoid recursion since stack space might be limited.
 | 
						|
  // We instead keep a stack of nodes to visit.
 | 
						|
  r->deltaf_.clear();
 | 
						|
  r->stack_.clear();
 | 
						|
  r->stack_.push_back(n);
 | 
						|
  while (!r->stack_.empty()) {
 | 
						|
    n = r->stack_.back();
 | 
						|
    r->stack_.pop_back();
 | 
						|
    Node* nn = r->nodes_[n];
 | 
						|
    if (nn->visited) continue;
 | 
						|
 | 
						|
    nn->visited = true;
 | 
						|
    r->deltaf_.push_back(n);
 | 
						|
 | 
						|
    HASH_FOR_EACH(w, nn->out) {
 | 
						|
      Node* nw = r->nodes_[w];
 | 
						|
      if (nw->rank == upper_bound) {
 | 
						|
        return false;  // Cycle
 | 
						|
      }
 | 
						|
      if (!nw->visited && nw->rank < upper_bound) {
 | 
						|
        r->stack_.push_back(w);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static void BackwardDFS(GraphCycles::Rep* r, int32_t n, int32_t lower_bound) {
 | 
						|
  r->deltab_.clear();
 | 
						|
  r->stack_.clear();
 | 
						|
  r->stack_.push_back(n);
 | 
						|
  while (!r->stack_.empty()) {
 | 
						|
    n = r->stack_.back();
 | 
						|
    r->stack_.pop_back();
 | 
						|
    Node* nn = r->nodes_[n];
 | 
						|
    if (nn->visited) continue;
 | 
						|
 | 
						|
    nn->visited = true;
 | 
						|
    r->deltab_.push_back(n);
 | 
						|
 | 
						|
    HASH_FOR_EACH(w, nn->in) {
 | 
						|
      Node* nw = r->nodes_[w];
 | 
						|
      if (!nw->visited && lower_bound < nw->rank) {
 | 
						|
        r->stack_.push_back(w);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void Reorder(GraphCycles::Rep* r) {
 | 
						|
  Sort(r->nodes_, &r->deltab_);
 | 
						|
  Sort(r->nodes_, &r->deltaf_);
 | 
						|
 | 
						|
  // Adds contents of delta lists to list_ (backwards deltas first).
 | 
						|
  r->list_.clear();
 | 
						|
  MoveToList(r, &r->deltab_, &r->list_);
 | 
						|
  MoveToList(r, &r->deltaf_, &r->list_);
 | 
						|
 | 
						|
  // Produce sorted list of all ranks that will be reassigned.
 | 
						|
  r->merged_.resize(r->deltab_.size() + r->deltaf_.size());
 | 
						|
  std::merge(r->deltab_.begin(), r->deltab_.end(),
 | 
						|
             r->deltaf_.begin(), r->deltaf_.end(),
 | 
						|
             r->merged_.begin());
 | 
						|
 | 
						|
  // Assign the ranks in order to the collected list.
 | 
						|
  for (uint32_t i = 0; i < r->list_.size(); i++) {
 | 
						|
    r->nodes_[r->list_[i]]->rank = r->merged_[i];
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void Sort(const Vec<Node*>& nodes, Vec<int32_t>* delta) {
 | 
						|
  struct ByRank {
 | 
						|
    const Vec<Node*>* nodes;
 | 
						|
    bool operator()(int32_t a, int32_t b) const {
 | 
						|
      return (*nodes)[a]->rank < (*nodes)[b]->rank;
 | 
						|
    }
 | 
						|
  };
 | 
						|
  ByRank cmp;
 | 
						|
  cmp.nodes = &nodes;
 | 
						|
  std::sort(delta->begin(), delta->end(), cmp);
 | 
						|
}
 | 
						|
 | 
						|
static void MoveToList(
 | 
						|
    GraphCycles::Rep* r, Vec<int32_t>* src, Vec<int32_t>* dst) {
 | 
						|
  for (auto& v : *src) {
 | 
						|
    int32_t w = v;
 | 
						|
    v = r->nodes_[w]->rank;         // Replace v entry with its rank
 | 
						|
    r->nodes_[w]->visited = false;  // Prepare for future DFS calls
 | 
						|
    dst->push_back(w);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
int GraphCycles::FindPath(GraphId idx, GraphId idy, int max_path_len,
 | 
						|
                          GraphId path[]) const {
 | 
						|
  Rep* r = rep_;
 | 
						|
  if (FindNode(r, idx) == nullptr || FindNode(r, idy) == nullptr) return 0;
 | 
						|
  const int32_t x = NodeIndex(idx);
 | 
						|
  const int32_t y = NodeIndex(idy);
 | 
						|
 | 
						|
  // Forward depth first search starting at x until we hit y.
 | 
						|
  // As we descend into a node, we push it onto the path.
 | 
						|
  // As we leave a node, we remove it from the path.
 | 
						|
  int path_len = 0;
 | 
						|
 | 
						|
  NodeSet seen;
 | 
						|
  r->stack_.clear();
 | 
						|
  r->stack_.push_back(x);
 | 
						|
  while (!r->stack_.empty()) {
 | 
						|
    int32_t n = r->stack_.back();
 | 
						|
    r->stack_.pop_back();
 | 
						|
    if (n < 0) {
 | 
						|
      // Marker to indicate that we are leaving a node
 | 
						|
      path_len--;
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (path_len < max_path_len) {
 | 
						|
      path[path_len] = MakeId(n, rep_->nodes_[n]->version);
 | 
						|
    }
 | 
						|
    path_len++;
 | 
						|
    r->stack_.push_back(-1);  // Will remove tentative path entry
 | 
						|
 | 
						|
    if (n == y) {
 | 
						|
      return path_len;
 | 
						|
    }
 | 
						|
 | 
						|
    HASH_FOR_EACH(w, r->nodes_[n]->out) {
 | 
						|
      if (seen.insert(w)) {
 | 
						|
        r->stack_.push_back(w);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
bool GraphCycles::IsReachable(GraphId x, GraphId y) const {
 | 
						|
  return FindPath(x, y, 0, nullptr) > 0;
 | 
						|
}
 | 
						|
 | 
						|
void GraphCycles::UpdateStackTrace(GraphId id, int priority,
 | 
						|
                                   int (*get_stack_trace)(void** stack, int)) {
 | 
						|
  Node* n = FindNode(rep_, id);
 | 
						|
  if (n == nullptr || n->priority >= priority) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  n->nstack = (*get_stack_trace)(n->stack, ABSL_ARRAYSIZE(n->stack));
 | 
						|
  n->priority = priority;
 | 
						|
}
 | 
						|
 | 
						|
int GraphCycles::GetStackTrace(GraphId id, void*** ptr) {
 | 
						|
  Node* n = FindNode(rep_, id);
 | 
						|
  if (n == nullptr) {
 | 
						|
    *ptr = nullptr;
 | 
						|
    return 0;
 | 
						|
  } else {
 | 
						|
    *ptr = n->stack;
 | 
						|
    return n->nstack;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace synchronization_internal
 | 
						|
ABSL_NAMESPACE_END
 | 
						|
}  // namespace absl
 | 
						|
 | 
						|
#endif  // ABSL_LOW_LEVEL_ALLOC_MISSING
 |