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Add a system for statically-included entity raws (which necessitated making a deserializable existential Color struct) and test it out by initializing the game (for now) with a single on-screen gormlak. |
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| proptest-regressions | ||
| src | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| Config.toml | ||
| rustfmt.toml | ||