numAliveNeighbors was doing bounds checks too aggressively, resulting in always returning 8 for points on the edge, meaning walls weren't getting properly created for those points, making edges of the map open to walk through. Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |
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| .. | ||
| Data | ||
| Entities | ||
| Game | ||
| Generators/Level | ||
| Messages | ||
| Util | ||
| DataSpec.hs | ||
| GameSpec.hs | ||
| MessageSpec.hs | ||
| OrphansSpec.hs | ||
| RandomSpec.hs | ||
| UtilSpec.hs | ||