| The test for "one step in each cardinal direction is always visible" was giving a false-negative for an entity at the same position as a wall - not only is this something that would ostensibly never happen, it's also completely reasonable to assume that someone stuck in a wall (due to a bad teleport perhaps?) wouldn't be able to see anything, on account of their head being INSIDE A WALL. | ||
|---|---|---|
| .. | ||
| EntityMap | ||
| EntitiesSpec.hs | ||
| EntityCharSpec.hs | ||
| EntityMapSpec.hs | ||
| LevelsSpec.hs | ||