Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
		
			
				
	
	
		
			55 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
| module Xanthous.GameSpec where
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| 
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| import Test.Prelude hiding (Down)
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| import Xanthous.Game
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| import Xanthous.Game.State
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| import Control.Lens.Properties
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| import Xanthous.Data (move, Direction(Down))
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| import Xanthous.Data.EntityMap (atPosition)
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| 
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| main :: IO ()
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| main = defaultMain test
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| 
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| test :: TestTree
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| test
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|   = localOption (QuickCheckTests 10)
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|   . localOption (QuickCheckMaxSize 10)
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|   $ testGroup "Xanthous.Game"
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|   [ testGroup "positionedCharacter"
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|     [ testProperty "lens laws" $ isLens positionedCharacter
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|     , testCase "updates the position of the character" $ do
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|       initialGame <- getInitialState
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|       let initialPos = initialGame ^. characterPosition
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|           updatedGame = initialGame & characterPosition %~ move Down
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|           updatedPos = updatedGame ^. characterPosition
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|       updatedPos @?= move Down initialPos
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|       updatedGame ^. entities . atPosition initialPos @?= fromList []
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|       updatedGame ^. entities . atPosition updatedPos
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|         @?= fromList [SomeEntity $ initialGame ^. character]
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|     ]
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|   , testGroup "characterPosition"
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|     [ testProperty "lens laws" $ isLens characterPosition
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|     ]
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|   , testGroup "character"
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|     [ testProperty "lens laws" $ isLens character
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|     ]
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|   , testGroup "MessageHistory"
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|     [ testGroup "MonoComonad laws"
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|       [ testProperty "oextend oextract ≡ id"
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|         $ \(mh :: MessageHistory) -> oextend oextract mh === mh
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|       , testProperty "oextract ∘ oextend f ≡ f"
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|         $ \(mh :: MessageHistory) f -> (oextract . oextend f) mh === f mh
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|       , testProperty "oextend f ∘ oextend g ≡ oextend (f . oextend g)"
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|         $ \(mh :: MessageHistory) f g ->
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|           (oextend f . oextend g) mh === oextend (f . oextend g) mh
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|       ]
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|     ]
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|   , testGroup "Saving the game"
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|     [ testProperty "forms a prism" $ isPrism saved
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|     , testProperty "round-trips" $ \gs ->
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|         loadGame (saveGame gs) === Just gs
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|     , testProperty "preserves the character ID" $ \gs ->
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|         let Just gs' = loadGame $ saveGame gs
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|         in gs' ^. character === gs ^. character
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|     ]
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|   ]
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