39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
allocation growing API
 | 
						|
======================
 | 
						|
 | 
						|
Dynamically growing an array using realloc() is error prone and boring.
 | 
						|
 | 
						|
Define your array with:
 | 
						|
 | 
						|
* a pointer (`item`) that points at the array, initialized to `NULL`
 | 
						|
  (although please name the variable based on its contents, not on its
 | 
						|
  type);
 | 
						|
 | 
						|
* an integer variable (`alloc`) that keeps track of how big the current
 | 
						|
  allocation is, initialized to `0`;
 | 
						|
 | 
						|
* another integer variable (`nr`) to keep track of how many elements the
 | 
						|
  array currently has, initialized to `0`.
 | 
						|
 | 
						|
Then before adding `n`th element to the item, call `ALLOC_GROW(item, n,
 | 
						|
alloc)`.  This ensures that the array can hold at least `n` elements by
 | 
						|
calling `realloc(3)` and adjusting `alloc` variable.
 | 
						|
 | 
						|
------------
 | 
						|
sometype *item;
 | 
						|
size_t nr;
 | 
						|
size_t alloc
 | 
						|
 | 
						|
for (i = 0; i < nr; i++)
 | 
						|
	if (we like item[i] already)
 | 
						|
		return;
 | 
						|
 | 
						|
/* we did not like any existing one, so add one */
 | 
						|
ALLOC_GROW(item, nr + 1, alloc);
 | 
						|
item[nr++] = value you like;
 | 
						|
------------
 | 
						|
 | 
						|
You are responsible for updating the `nr` variable.
 | 
						|
 | 
						|
If you need to specify the number of elements to allocate explicitly
 | 
						|
then use the macro `REALLOC_ARRAY(item, alloc)` instead of `ALLOC_GROW`.
 |