refactor(users/glittershark): Rename to grfn
Rename my //users directory and all places that refer to glittershark to grfn, including nix references and documentation. This may require some extra attention inside of gerrit's database after it lands to allow me to actually push things. Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in> Reviewed-by: lukegb <lukegb@tvl.fyi> Reviewed-by: glittershark <grfn@gws.fyi>
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users/grfn/xanthous/src/Xanthous/Game/Arbitrary.hs
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users/grfn/xanthous/src/Xanthous/Game/Arbitrary.hs
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{-# LANGUAGE UndecidableInstances #-}
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{-# OPTIONS_GHC -fno-warn-orphans #-}
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{-# LANGUAGE StandaloneDeriving #-}
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{-# LANGUAGE RecordWildCards #-}
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--------------------------------------------------------------------------------
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module Xanthous.Game.Arbitrary where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude hiding (foldMap)
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--------------------------------------------------------------------------------
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import Test.QuickCheck
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import System.Random
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import Data.Foldable (foldMap)
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--------------------------------------------------------------------------------
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import Xanthous.Data.Levels
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Entities.Entities ()
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import Xanthous.Entities.Character
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import Xanthous.Game.State
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import Xanthous.Orphans ()
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import Xanthous.Util.QuickCheck (GenericArbitrary(..))
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--------------------------------------------------------------------------------
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deriving via GenericArbitrary GameLevel instance Arbitrary GameLevel
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instance Arbitrary GameState where
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arbitrary = do
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chr <- arbitrary @Character
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_upStaircasePosition <- arbitrary
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_messageHistory <- arbitrary
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levs <- arbitrary @(Levels GameLevel)
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_levelRevealedPositions <-
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fmap setFromList
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. sublistOf
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. foldMap (EntityMap.positions . _levelEntities)
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$ levs
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let (_characterEntityID, _levelEntities) =
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EntityMap.insertAtReturningID _upStaircasePosition (SomeEntity chr)
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$ levs ^. current . levelEntities
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_levels = levs & current .~ GameLevel {..}
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_randomGen <- mkStdGen <$> arbitrary
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let _promptState = NoPrompt -- TODO
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_activePanel <- arbitrary
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_debugState <- arbitrary
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let _autocommand = NoAutocommand
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pure $ GameState {..}
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instance CoArbitrary GameLevel
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instance Function GameLevel
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instance CoArbitrary GameState
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instance Function GameState
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