feat(xanthous): Describe *where* the item is in the inventory
When describing items in the inventory, both in detail and when producing menus from those items, describe not just the item itself but also *where* in the inventory the item is (either in the backpack, or wielded in either or both of the hands). This uses a new InventoryPosition datatype, and a method to get a list of items in the inventory associated with their inventory position. When *removing* items from the inventory (to wield, drop, or eat them), we want to make sure we remove from the right position, so this also introduces a `removeItemAtPosition` method to make that happen correctly. Finally, some of the tests for this stuff was getting really slow - I narrowed this down to runaway arbitrary generation for message Templates, so I've tweaked the Arbitrary instance for that type to generate smaller values. Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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8 changed files with 133 additions and 23 deletions
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@ -34,4 +34,10 @@ test = testGroup "Xanthous.Util"
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[ testCase "_1 += 1"
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$ execState (modifyKL _1 $ pure . succ) (1 :: Int, 2 :: Int) @?= (2, 2)
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]
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, testGroup "removeFirst"
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[ testCase "example" $
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removeFirst @[Int] (> 5) [1..10] @?= [1, 2, 3, 4, 5, 7, 8, 9, 10]
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, testProperty "the result is the right length" $ \(xs :: [Int]) p ->
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length (removeFirst p xs) `elem` [length xs, length xs - 1]
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]
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]
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