Add debug command to reveal the game
Add a (debug) command to reveal all tiles on the game regardless of the character's vision, which'll make it easier to debug creature's behavior while they're not visible.
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7 changed files with 52 additions and 10 deletions
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@ -24,4 +24,5 @@ instance Arbitrary GameState where
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_revealedPositions <- fmap setFromList . sublistOf $ EntityMap.positions _entities
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_randomGen <- mkStdGen <$> arbitrary
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let _promptState = NoPrompt -- TODO
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_debugState <- arbitrary
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pure $ GameState {..}
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