If a creature has a weapon wielded, then they now use that weapon to attack the player *instead of* their natural attacks. This uses a new `creatureAttackMessage` field on the Item raw for the message to use. Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2 |
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| .. | ||
| Creature | ||
| Draw | ||
| Raws | ||
| Character.hs | ||
| Common.hs | ||
| Creature.hs | ||
| Entities.hs | ||
| Entities.hs-boot | ||
| Environment.hs | ||
| Item.hs | ||
| Marker.hs | ||
| Raws.hs | ||
| RawTypes.hs | ||