snix/users/grfn/xanthous/src/Xanthous/Entities/Marker.hs
Griffin Smith 6266c5d32f refactor(users/glittershark): Rename to grfn
Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
2021-04-12 14:45:51 +00:00

41 lines
1.6 KiB
Haskell

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module Xanthous.Entities.Marker ( Marker(..) ) where
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import Xanthous.Prelude
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import Data.Aeson
import Test.QuickCheck
import qualified Graphics.Vty.Attributes as Vty
import qualified Graphics.Vty.Image as Vty
import Brick.Widgets.Core (raw)
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import Xanthous.Game.State
import Xanthous.Data.Entities (EntityAttributes(..))
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-- | Mark on the map - for use in debugging / development only.
newtype Marker = Marker Text
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (Semigroup, Monoid, ToJSON, FromJSON, Arbitrary) via Text
instance Brain Marker where step = brainVia Brainless
instance Entity Marker where
entityAttributes = const EntityAttributes
{ _blocksVision = False
, _blocksObject = False
, _collision = Stop
}
description (Marker m) = "[M] " <> m
entityChar = const $ "X" & style .~ markerStyle
entityCollision = const Nothing
instance Draw Marker where
draw = const . raw $ Vty.char markerStyle 'X'
drawPriority = const maxBound
markerStyle :: Vty.Attr
markerStyle = Vty.defAttr
`Vty.withForeColor` Vty.red
`Vty.withBackColor` Vty.black