Because floating points, it's possible that a creature has reached their destination even if the *progress* to that destination is at 0 - if that happens, they should pick a new destination regardless. This fixes the issue where creatures would occasionally get "stuck" and never move after wandering around for a bit. Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |
||
|---|---|---|
| .. | ||
| achilles | ||
| emacs.d | ||
| gws.fyi | ||
| keyboard | ||
| org-clubhouse | ||
| resume | ||
| system | ||
| wigglydonke.rs | ||
| xanthous | ||
| keys.nix | ||
| OWNERS | ||