Because floating points, it's possible that a creature has reached their destination even if the *progress* to that destination is at 0 - if that happens, they should pick a new destination regardless. This fixes the issue where creatures would occasionally get "stuck" and never move after wandering around for a bit. Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |
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|---|---|---|
| .. | ||
| .github | ||
| app | ||
| bench | ||
| build | ||
| docs | ||
| server | ||
| src | ||
| test | ||
| .envrc | ||
| .gitignore | ||
| default.nix | ||
| hie.yaml | ||
| LICENSE | ||
| nixpkgs.nix | ||
| package.yaml | ||
| pkg.nix | ||
| README.org | ||
| Setup.hs | ||
| shell.nix | ||
| xanthous.cabal | ||
Xanthous
Building
$ nix build
Running
$ ./result/bin/xanthous [--help]
Keyboard commands
Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.
Development
Use lorri, or run everything in a nix-shell
# Build (for dev)
$ cabal new-build
# Run the game
$ cabal new-run xanthous
# Run tests
$ cabal new-run test
# Run a repl
$ cabal new-repl